Booster Robotics Humanoid Robots Sweep All Titles at RoboCup 2026
Booster Robotics Sweeps All Titles at RoboCup 2026

At RoboCup 2026, the world's premier robotics competition, teams competing on Booster Robotics' humanoid robots swept all championship titles across the Small, Middle and Large divisions. A total of 59 teams from around the world participated, with 38 of them using Booster robots, including teams from the USA, Brazil, Germany, South Korea, UAE, Australia, Mexico, Japan, France, Ireland, Singapore, Italy, Netherlands, and others.

Championship Results

In the Large Division, the champion was Tsinghua Hephaestus, runner-up CAU Mountain&Sea, and third place BISTU Water, all competing on the Booster T1. In the Middle Division, champion B-Human, runner-up HTWK Robots, and third place Rhoban all used the Booster K1. In the Small Division, champion Invic, runner-up Hamburg Bit-Bots, and third place GeoHBots competed on the Booster K1 Air, with Invic and GeoHBots using that platform.

Shift from Hardware to Software

This widespread adoption signals a fundamental shift in what robotics competitions measure, from who can build the robot to who can make the robot smarter. In past years, teams spent much of their R&D resources building the robot itself from scratch. This year marked a clear inflection point: leading teams focused almost entirely on pushing the boundaries of perception, real-time decision-making, and multi-agent coordination, while Booster Robotics served as the underlying platform, advancing core leg and foot locomotion capabilities.

Wide Pickt banner — collaborative shopping lists app for Telegram, phone mockup with grocery list

Booster Studio and Global Ecosystem

Booster Robotics recently launched Booster Studio, the world's first integrated development environment (IDE) built for embodied intelligence, giving engineers and researchers a unified platform to program, simulate, and deploy humanoid robot behaviors. The company also launched the Booster Champion 3v3 Soccer Tournament, inviting developers worldwide to compete and collaborate.

One of the youngest teams at RoboCup 2026 was from Pui Ching Middle School (Macau). Using Booster Studio, these young developers developed, trained, and validated their algorithms in a digital environment before deploying them onto real robots. According to Booster Robotics, an open, shared ecosystem for embodied intelligence development is taking shape.

Pickt after-article banner — collaborative shopping lists app with family illustration