Eimear Noone to Lead Calgary Philharmonic in Gamesymphonic Performance
Renowned video game music composer and conductor Eimear Noone is set to take the podium this Saturday, leading the Calgary Philharmonic Orchestra and Chorus in a special Gamesymphonic concert. This event celebrates the intersection of classical music and video game soundtracks, showcasing Noone's extensive experience in the gaming industry.
From Humble Beginnings to Gaming Icon
Noone's career in video game music began unexpectedly in 1998 when she was a 19-year-old student at Trinity College Dublin. Singing in a choir, she was recruited by fellow student David Downes for a project involving a Japanese composer. "He hired us to come in and sing, and all we knew was that it was for a Japanese composer," Noone recalls. "I remember us literally with pencil and paper jotting down choir parts and fixing choir parts and then singing it and forgetting about it." It was only later that she discovered this work was for the iconic game Metal Gear Solid, which launched one of the most famous franchises in gaming history.
Two years after the recording, Noone received an excited call from her brother, who spotted her name in the credits. A quick search reveals an archived list of participants from the 1998 soundtrack, highlighting the collaborative effort behind such projects. This early experience set the stage for Noone's future in the industry, demonstrating the growing ambition and craftsmanship in video game music over the past three decades.
A Passion for Gaming and Music
Growing up in Ireland, Noone was no stranger to video games, despite her parents limiting screen time. "Ireland is one of those countries that has a lot of gamers because of the weather," she explains. "It's like the Middle East has a lot of gamers because it's so hot outside; most of the year, Ireland is so wet outside." Raised in a "Nintendo house" with brothers, she engaged with games like EA's Madden Sports before returning to the medium through titles like Metal Gear Solid and World of Warcraft, a common path for many female gamers.
After graduating, Noone's first professional role involved orchestrating soundscapes for the original World of Warcraft in 2004, based in Los Angeles. "My first two credits were Metal Gear Solid and World of Warcraft, two of the most famous titles that exist in the entire canon," she notes. "It was by chance, but at the same time it wasn't." This blend of serendipity and talent has defined her career, leading to numerous accolades and performances with major orchestras worldwide.
Gamesymphonic: A Fusion of Genres
The upcoming Gamesymphonic concert in Calgary promises to be a highlight for fans of both classical and video game music. Noone's involvement underscores the event's mission to bridge these artistic worlds, offering audiences a unique auditory experience. Her work with the Royal Philharmonic Concert Orchestra and other ensembles has earned her recognition as a pioneering figure in bringing video game scores to the concert hall.
This performance not only celebrates Noone's contributions but also highlights the evolving landscape of video game music as a respected art form. With her leadership, the Calgary Philharmonic and Chorus will deliver a memorable show that appeals to gamers and classical music enthusiasts alike, showcasing the depth and emotion embedded in gaming soundtracks.



